GAMES

遊戲作品 Games

遊戲
是規則
之下的
自由

Games are
freedom
within
rules

每一款遊戲都是一個被設計過的世界——資源、機率、資訊在其中流動。玩家在規則的縫隙裡找空間,這正是決策最純粹的訓練場。

Every game is a designed world — resources, probability, and information all in motion. Players find room in the cracks of the rules. It's where decision-making is at its purest.

06
穿越皇帝 封面
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穿越皇帝
SimEmperor
歷史權謀模擬 History Strategy 12 開局 · 12 結局 12 Starts · 12 Endings
一個現代靈魂,穿越為架空王朝的新君。能力公開、人心隱藏;後果由「數值越線」與「時間到期」自己長出來。300 張事件卡、12 種開局、12 種結局——玩完,自動為你這一朝撰修一卷編年史。
A modern soul wakes as the new emperor of a fictional dynasty. Abilities are open; hearts are hidden. Consequences grow on their own as values cross thresholds and buried plots ripen. 300 event cards, 12 openings, 12 endings — and a chronicle of your reign, written when you're done.
權謀 · 策略 · 抉擇 Strategy · Intrigue · Choice
福爾摩沙:失落的王國 封面
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福爾摩沙:失落的王國
Formosa: The Lost Kingdom
南島文明策略 Austronesian Strategy 7 族 · 12 結局 7 Peoples · 12 Endings
《文明帝國:殖民》的鏡像倒影——這一次,你是被殖民的那一方。從史前的南島族群到一七三二年,在祖靈與紅毛番的砲口之間,為福爾摩沙做下抵抗、共存、轉化或退山的抉擇。印記、物產、階段自資料層長出,通向 12 種國族命運。
The mirror inverse of Sid Meier's Colonization — this time, you are the colonized. From the prehistoric Austronesian peoples to the year 1732, choose between resistance, coexistence, transformation or retreat, caught between ancestral spirits and the cannons of foreign sails. Imprints, products and stages grow from a data layer toward 12 national fates.
策略 · 南島 · 歷史 Strategy · Austronesian · History
深夜の怨家 封面
PLAY →
深夜の怨家
Yue — The Cursed House
恐怖文字冒險 Horror Adventure 多結局 Multi-ending
深夜叩響的不是門,是被困在牆裡的記憶。一棟戰後的日式老屋,六個房間,幾道無聲的選擇——你能否在天亮前讀懂這份怨?
What knocks at midnight isn't the door — it's a memory trapped behind the walls. A post-war Japanese house, six rooms, a handful of silent choices. Can you read the grudge before dawn?
恐怖 · 文字 · 抉擇 Horror · Text · Choice
大稻埕的黃昏 封面
大稻埕の黄昏 1937 Showa · Visual Novel
PLAY →
大稻埕的黃昏
Dadaochen Twilight
視覺小說 Visual Novel 1937 昭和 1937 Showa 多重結局 Multi-ending
1937 年的大稻埕,一名東京帝大歸來的青年律師,與他過於收斂的微笑。雙語日/閩混血敘事,多重結局,雙軸計分。
Dadaocheng, 1937. A young lawyer recently returned from Tokyo Imperial University, and a smile too carefully held. A bilingual Japanese/Hokkien narrative with multiple endings and a dual-axis morality system.
歷史 · 雙語 · 推理 Historical · Bilingual · Mystery
金瓜石異聞 封面
金瓜石異聞 1925 Taisho · Visual Novel
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金瓜石異聞
Kinkaseki Iden
視覺小說 Visual Novel 1925 大正末 1925 Taisho 五重結局 5 Endings
1925 年金瓜石。一名從東京回鄉的青年,與他不知道的家族秘密。橫溝正史《八つ墓村》的台灣日治致敬版。三語(日/閩/漢)敘事,五重結局,雙軸(同化/回歸)計分。
Jinguashi, 1925. A young man returns from Tokyo, into a family secret he never knew. A Taiwan-colonial homage to Yokomizo Seishi's "The Village of Eight Graves." Trilingual (Japanese / Hokkien / Han) narrative, five endings, dual-axis (assimilation / return) morality system.
推理 · 三語 · 致敬 Mystery · Trilingual · Homage
聊齋 · 人間異聞錄 封面
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聊齋 · 人間異聞錄
Liaozhai · Tales of the Strange
視覺小說 Visual Novel 五線交織 5 Heroines 多重結局 Multi-ending
一夜上元燈節,五位聊齋女妖(嬰寧、青鳳、小翠、畫皮、狐嫁女)的緣分交織。換線、熄滅、隱藏分歧——你周旋於人鬼狐之間,每個選擇都不可逆。
One Lantern Festival night, the fates of five Liaozhai spirits interweave. Switch threads, let bonds fade, uncover hidden branches — among humans, ghosts and foxes, every choice is irreversible.
聊齋 · 志怪 · 多線 Liaozhai · Supernatural · Branching